"Fair are the mountain streams flowing down to the valley,
drowning out the last memories".

 A Painter’s Tale: Curon, 1950 is a story about love and resistance, an adventure game about historical memory. The bell tower that comes out of the lake is the last memento of the old village of Curon, Italy, flooded by the waters of Lake Reschen in 1950 due to the construction of a dam, despite the protest of the citizens. The plans for the dam started during the Fascist era, opposing the interests of a big industrial group to the wellbeing of the villagers, who were forced to leave their homes and pastures.

The main character of the game is Tommaso, a painter visiting today’s Curon Venosta, the new village build after the flooding. The painter is dragged into the lake by a mysterious woman and wakes up in the past, in the old village of Curon as it was before the flooding. Around him, the villagers who witnessed the tragic event at the time.

I have worked with the other members of the game team as a painter, illustrator, art director and writer.

My paintings and charcoals drawings for the game


"A Painter's Tale" Poster

"Melancholy in Blue"

"The Witness"

The world of "A Painter's Tale"

The Madman sketch



Tommaso's last canvas, "Now I remember"

An inspiration from Chagall's imagery

The carabinieri sketch

The Italian workers sketch

"Study For a Back Portrait"

"Hints of Red"

Tommaso's sketch "Looking for Reflections"

Working on wooden panels and canvas...

Charcoal drawings for the game

The team of the video game

A game developed by Monkeys Tales Studio in collaboration with IVIPRO – Italian Videogame Program.
Core team: Andrea Dresseno, Matteo Lollini and Matteo Ridolfi, in collaboration with Sofia Abatangelo.
Music: Marta Ascari 
Technical support: Mario Alvise Di Bernardo.
Translations: Sophy Pizzinini (German); Daring Touch (English).

You should see the



"you could always paint
the roses red"